Publications

(2022). Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

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(2021). VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning. Journal on Interactive Systems.

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(2021). Measuring Presence in Virtual Environments: A Survey. ACM Comput. Surv..

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(2021). Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality. Journal of Cognitive Neuroscience.

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(2021). One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique. Advances in Usability, User Experience, Wearable and Assistive Technology: Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25–29, 2021, USA.

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(2021). Granulated Rest Frames Outperform Field of View Restrictors on Visual Search Performance. Frontiers in Virtual Reality.

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(2021). Efficient and Accurate Object 3D Selection With Eye Tracking-Based Progressive Refinement. Frontiers in Virtual Reality.

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(2021). Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

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(2020). The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students. 22nd Symposium on Virtual and Augmented Reality (SVR).

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(2020). Simulating Next-Generation User Interfaces for Law Enforcement Traffic Stops. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

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(2020). O Uncanny Valley das Mãos Virtuais em Aplicações de Realidade Virtual Imersiva: uma Revisão Sistemática da Literatura. Revista Ibérica de Sistemas e Tecnologias de Informação.

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(2020). Augmented reality-based navigation for use in surgical and non-surgical procedures.

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(2019). VR Developer Gems. CRC Press.

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(2019). Towards a Virtual Memory Palace. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2019). An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2018). VR Touch Museum. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2018). Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames. Proceedings of the 2018 Conference on Virtual Reality and 3D User Interfaces.

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(2018). The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence. 2018 20th Symposium on Virtual and Augmented Reality (SVR).

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(2018). Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality. Frontiers in Psychology.

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(2018). Psychophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality. Vision Science Society Annual Meeting.

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(2018). Neurophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality. Proceedings of the 2018 Conference on Virtual Reality and 3D User Interfaces.

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(2018). Measuring visual search and distraction in immersive virtual reality. Open Science.

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(2017). 6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays. 2017 IEEE Virtual Reality (VR).

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(2017). Wireless, Web-Based Interactive Control of Optical Coherence Tomography with Mobile Devices. Translational Vision Science & Technology.

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(2017). User experience evaluation with archaeometry interactive tools in Virtual Reality environment. 3D User Interfaces (3DUI), 2017 IEEE Symposium on.

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(2017). Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays. 3D User Interfaces (3DUI), 2017 IEEE Symposium on.

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(2017). Itapeva 3D: Being Indiana Jones in virtual reality. Virtual Reality (VR), 2017 IEEE.

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(2017). Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@ IT App. Journal of Archaeological Method and Theory.

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(2017). Emotional Qualities of VR Space. Proceedings of the IEEE Virtual Reality Conference.

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(2017). Development of Augmented Reality-Based Neuro-Navigation System for use in External Ventrictilar Drain Placement. Journal of Neurosurgey.

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(2017). Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation. 3D User Interfaces (3DUI), 2017 IEEE Symposium on.

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(2017). Changes in EEG and movement kinematics accompany sensorimotor learning in immersive virtual reality. Cognitive Neuroscience Society, 24textsuperscriptth Annual Meeting.

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(2017). ArcheoVR: Exploring Itapeva's archeological site. Virtual Reality (VR), 2017 IEEE.

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(2016). VR model to explore archaeological sites in a non-destructive way. ACM SIGGRAPH 2016 VR Village.

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(2016). Sensorimotor orienting in immersive virtual reality: Psychophysics of skill learning. Program No. 265.11. 2016 Neuroscience Meeting Planner..

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(2016). Sensorimotor orienting in immersive virtual reality: EEG correlates of skill learning. Program No. 265.12. 2016 Neuroscience Meeting Planner..

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(2016). Remote, web-based interface control of handheld swept source OCT system for acute care settings. Investigative Ophthalmology & Visual Science.

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(2016). Evaluating the Effects of Image Persistence on Dynamic Target Acquisition in Low Frame Rate Virtual Environments. 2016 IEEE Virtual Reality Posters.

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(2016). Evaluating the Effects of Image Persistence on Dynamic Target Acquisition in Low Frame Rate Virtual Environments. 3D User Interfaces (3DUI), 2016 IEEE Symposium on.

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(2016). Collaborative hybrid virtual environment. 2016 IEEE Symposium on 3D User Interfaces (3DUI).

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(2016). A fully immersive virtual model to explore archaeological sites. Virtual Reality (VR), 2016 IEEE.

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(2015). Wayfinding by Auditory Cues in Virtual Environments. IEEE Virtual Reality Conference Posters.

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(2015). Exploring the Effects of Image Persistence in Low Frame Rate Virtual Environments. Proceedings of the IEEE Virtual Reality Conference.

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(2015). Effects of perceptual load in visual search in immersive virtual reality.. Journal of vision.

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(2015). Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task. Visualization and Computer Graphics, IEEE Transactions on.

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(2014). Volume Visualization on a WIM: Design Considerations and Planned Evaluations. 2nd International Workshop on Immersive Volumetric Interaction.

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(2014). Virtual patient simulations and optimal social learning context: A replication of an aptitude-treatment interaction effect. Medical Teacher.

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(2014). Towards an Immersive Interpretation of Çatalhöyük at DiVE. ASOR Annual Meeting 2014 - San Diego.

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(2014). Reshaping Remote Sensing and Virtual Reality at Çatalhöyük. 5th International Conference on Remote Sensing in Archaeology.

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(2014). Neutrino-KAVE: An Immersive Visualization and Fitting Tool for Neutrino Physics Education. IEEE Virtual Reality Conference Posters.

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(2014). Handbook of virtual environments: design, implementation and applications. CRC Press.

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(2014). Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training. Intelligent Virtual Agents.

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(2014). Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques. Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2014 IEEE 7th Workshop on.

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(2014). Comparison of interactive environments for the archaeological exploration of 3D landscape data. 3DVis (3DVis), 2014 IEEE VIS International Workshop on.

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(2014). Comparative Study of Input Devices for a VR Mine Simulation. IEEE Virtual Reality Conference Posters.

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(2013). Çatalhöyük @ DiVE -- Virtual reconstruction and immersive visualization of a Neolithic building. Proceedings of Digital Heritage 2013.

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(2013). Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task. Visualization and Computer Graphics, IEEE Transactions on.

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(2013). Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences. Visualization and Computer Graphics, IEEE Transactions on.

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(2013). Intercept Tags: Enhancing Intercept-based Systems. Virtual Reality Software and Technology, 2013 ACM Symposium on.

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(2013). Exploring Agent Physicality and Social Presence for Medical Team Training. Presence: Teleoperators and Virtual Environments.

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(2013). Design and evaluation of 3D selection techniques based on progressive refinement. International Journal of Human-Computer Studies.

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(2012). Virtual human personality masks: a human computation approach to modeling verbal personalities in virtual humans. Intelligent Virtual Agents.

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(2012). Optimal learning in a virtual patient simulation of cranial nerve palsies: The interaction between social learning context and student aptitude. Medical Teacher.

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(2012). Interactive Memoirs: Coping with the Imminent Death and Leaving Legacies. CHI ‘12 Workshop on Memento Mori: Technology Design for the End of Life.

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(2012). Increasing agent physicality to raise social presence and elicit realistic behavior. Virtual Reality (VR), 2012 IEEE.

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(2012). Evaluating effectiveness in virtual environments with MR simulation. The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC).

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(2011). Rapid and accurate 3D selection by progressive refinement. 3D User Interfaces (3DUI), 2011 IEEE Symposium on.

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(2011). Towards an Understanding of the Effects of Amplified Head Rotations. Proceedings of the Workshop on Perceptual Illusions in Virtual Environments.

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(2011). The Effects of Visual Realism on Training Transfer in Immersive Virtual Environments. Poster presented at the Human Systems Integration Symposium.

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(2010). The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments. Presence: Teleoperators and Virtual Environments.

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(2010). A human motor behavior model for distal pointing tasks. International Journal of Human-Computer Studies.

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(2010). 3DUI 2010 Contest Grand Prize Winners. IEEE Computer Graphics and Applications.

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(2009). Human motor behavior model for distant pointing tasks. Boaster paper presented at the HCIC conference.

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(2009). Higher Levels of Immersion Improve Procedure Memorization Performance. Joint Virtual Reality Conference.

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(2008). Increasing the Precision of Distant Pointing for Large High-Resolution Displays.

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(2008). BABES-Brushing+ Linking, Attributes, and Blobs Extension to Storyboard.

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(2006). Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments. VR ‘06: Proceedings of the IEEE Virtual Reality Conference (VR 2006).

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(2006). An Evaluation of the Use of Tactile Stimuli in a Virtual Environment. Proceedings of the Brazilian Symposium on Virtual Reality.

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(2004). Project and Development of Touch Generation Devices. Proceedings of the Brazilian Symposium on Virtual Reality.

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(2003). Virtual Environments: Design and Implementation. SBC - Brazilian Computing Society.

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(2000). Visual Collaboration Environments in Education. Proceedings of the XX Brazilian Computer Society Conference/Workshop on Informatics in Education.

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